‘Fallout 4’ New Perks System Enables Players to Develop RPG Characters Out of the Box
Vice president of Bethesda Softworks Pete Hines shared details about the new special perks system of “Fallout 4” in an interview recently. Will players be able to create their own methods in building characters? Read on for more details.
Pete Hines shared what the team behind “Fallout 4” was focusing on, which was to emphasize the importance of the new special system.
“It’s designed to push the importance of special and to give the player a lot of choice in how they choose to develop their character,” Hines told IGN.
Hines also said the new system would be the core of the role-playing part of “Fallout 4” as well as the way the upcoming video game was designed. They need to highlight the importance of special. Using the new perk system, gamers would have more options as far playing characters in the game is concerned.
The new perks system in “Fallout 4” would also enable players to decide how they want to make their character progressions and development unique than their friends. Users can also take their character’s stats to 10, such as strength, and have the option to unlock a perk for that stat which others may find difficult to unlock for a long time.
Additionally, the new perks system allowed players to plan their character’s progress ahead of time through having a glimpse of the next perks while their character acquires more experiences in each level. But Hines did not reveal if Bloody Mess or Scrounger perks are going to return, Game Rant noted.
It would also enable players to choose all the specials for their characters even at the start of the campaign. On top of that, users can also choose a single new perk in each character level up.
And what also excited players of “Fallout 4” was the announcement of having no level cap, which meant users can play again and again even after the main story ended.
“Fallout 4” is set to be released on Nov. 10, 2015, for Microsoft Windows, PlayStation 4, and Xbox One.
Photo source: YouTube/Bethesda Softworks