While the trailer for the movie had been out for some time now and the considerable buzz has been aired over the movie, Den of Geek noted that they haven’t really noticed Wu; not in the posters, and certainly not the trailer.
When asked about it, Wu said that this is because he will not be actually showing his face in the film, instead playing Gul’dan, an orc, in motion capture. Fans of the video game (from which the movie is based on) will remember that orcs are members of a race in the “Warcraft” universe with green, hulking bodies that prefer brute force over silver-tongued diplomacy tactics.
Wu noted that this is one of the biggest challenges while making the movie because had to learn how to breathe and talk and walk like an orc while training for orcish fighting styles that so contrasted with the fluid motion of martial arts disciplines he was used to practicing.
Wu also related about how this variety of character across fighting styles would be one way to infuse drama with action and character development. Talking about the AMC series “Into the Badlands” which he co-produced together with Fight Director Stephen Fung, Pop Break reported him saying that he’s very “conscious of every fight” and how it affects the character. He believes that every fight should leave audiences something about what or who the character represents, as opposed to just being exciting eye-candy bordering on mindless limb-flicking.
As passionate as Daniel Wu sounds with regards to fighting scenes in the interviews, we can expect top-notch performance not only with “Into the Badlands,” but also with the “Warcraft” movie as well, which is scheduled to be released sometime in June 2016.
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